Medium Beast, Neutral
Armor Class 14 natural armor
Hit Points 58 (9d8 + 18)
Speed 40 ft.
STR
16 (+3)
DEX
12 (+1)
CON
14 (+2)
INT
4 (-3)
WIS
12 (+1)
CHA
8 (-1)
Saving Throws STR +5, CON +4
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses Passive Perception 11
Languages understands the languages of its creator but can't speak
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Charge. If the Centaur Courser moves at least 20 feet straight toward a target and then hits it with a hoof attack on the same turn, the target takes an extra 7 (2d6) bludgeoning damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone.

Magic Resistance. The Centaur Courser has advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The Centaur Courser makes two attacks, one with its hooves and one with its Greatclub.

Hooves. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage.

Greatclub. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (1d8 + 3) bludgeoning damage.

 

 

 

Description

A medium semi-intelligent centaur beast armed with a rudimentary greatclub. These beings are subservient to Centaur Conquerors in dens.

Metroxide

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