Large Monstrosity, Neutral
Armor Class 16 Breastplate
Hit Points 152 (16d10 + 64)
Speed
STR
18 (+4)
DEX
16 (+3)
CON
18 (+4)
INT
10 (+0)
WIS
14 (+2)
CHA
2 (-4)
Senses Passive Perception 15
Languages Sylvan Can understand Common but not speak it. Sylvan, Understands Common but cannot speak it.
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Traits
Charge. If the centaur moves at least 30 feet straight toward a target and then hits it with a pike attack on the same turn the target takes an extra (3d6) piercing damage. If the target is a creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.
Actions

Multiattack. The Centaur Commander makes two Pike attacks.

Pike.
Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 2d10+3 piercing damage.

Longbow. Ranged Weapon Attack: +6 to hit, range 150/600 ft., one target. Hit: 2d8+3 piercing damage.

Bonus Actions

Command Allies. The centaur commander can issue a command to up to two allied centaur warriors within 60 feet that can hear and understand it. These centaur warriors can use their reaction to move up to their speed and make one Pike attack against a target of the commander's choosing.

Legendary Actions

Villain Action (2/round). At the end of another creature's turn, the centaur commander can make one of the following actions:

Leadership Presence. The centaur commander's commanding presence inspires its allies. Until the end of the commander's next turn, all friendly creatures within 30 feet of the commander have advantage on attack rolls and saving throws. (Costs 2 actions)


Charge Strategy. The centaur commander selects up to two allied centaur warriors within 60 feet of it. These centaur warriors can use their reaction to move up to their speed and make one Pike attack against a target of the commander's choosing. (Costs 1 action)

Mythic Actions

Final Stampede. When the Centair Commander hits 1/4 of it's health it rears up and trumpets a mighty call to its allies. Until the end of the centaur commander's next turn, all allied centaur creatures within 120 feet of the commander have advantage on attack rolls and saving throws, and can move through the space of any creature that is Large or smaller. In addition, the centaur commander can make one Pike attack against each creature it moves through during this turn. 

Previous Versions

Name Date Modified Views Adds Version Actions
5/11/2023 1:02:35 PM
10
1
1.1
Coming Soon
TheSymbolOfPeace

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