Multiattack. The Centaur Commander makes two Pike attacks.
Pike. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 2d10+3 piercing damage.
Longbow. Ranged Weapon Attack: +6 to hit, range 150/600 ft., one target. Hit: 2d8+3 piercing damage.
Command Allies. The centaur commander can issue a command to up to two allied centaur warriors within 60 feet that can hear and understand it. These centaur warriors can use their reaction to move up to their speed and make one Pike attack against a target of the commander's choosing.
Villain Action (2/round). At the end of another creature's turn, the centaur commander can make one of the following actions:
Leadership Presence. The centaur commander's commanding presence inspires its allies. Until the end of the commander's next turn, all friendly creatures within 30 feet of the commander have advantage on attack rolls and saving throws. (Costs 2 actions)
Charge Strategy. The centaur commander selects up to two allied centaur warriors within 60 feet of it. These centaur warriors can use their reaction to move up to their speed and make one Pike attack against a target of the commander's choosing. (Costs 1 action)
Final Stampede. When the Centair Commander hits 1/4 of it's health it rears up and trumpets a mighty call to its allies. Until the end of the centaur commander's next turn, all allied centaur creatures within 120 feet of the commander have advantage on attack rolls and saving throws, and can move through the space of any creature that is Large or smaller. In addition, the centaur commander can make one Pike attack against each creature it moves through during this turn.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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5/11/2023 1:02:35 PM
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10
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1
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1.1
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Coming Soon
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