Aura of Neutrality. While Arcalor the White isn’t incapacitated, all creatures within 60 feet have a +2 on their ac and saving throws. This also affects Arcalor herself.
Molten Insides. Arcalor creates enormous amounts of heat inside her body to be able to melt the rocks in front of her to move around more easily. If a creature is able to get inside her, they will take 20 (4d6+6) fire damage at the end of its turn. Every 5 feet Arcalor moves, the creature will take an additional 13 (2d6+6) fire damage.
Freezing Skin. Arcalors skin is extremely cold compared to her inside. If a creature touches her skin, they must succeed a DC 17 Constitution saving throw or have the limb that touches her skin freeze onto Arcalor. A successful saving throw will free the limb from Arcalors skin. Every creature within 10 feet of Arcalor will take 13 (2d6+6) cold damage at the end of their turn. A creature that is frozen to her skin will take 10 (2d6+3) bludgeoning damage for every 5 feet Arcalor moves as they are dragged across the ground.
Pure Regeneration. Arcalor regains 10 hit points at the end of each of her turns.
Cleansing Light. Arcalor's aura shines dim radiant light. All undead creatures within her aura take 20 damage at the end of their turn and have disadvantage on all attack rolls and saving throws.
Multiattack. Arkhan makes one bite attack and one slam attack.
Bite. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 17(2d8+8) piercing damage, plus 9(1d6+6) fire damage.
Slam. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 20(4d6+6) bludgeoning damage, plus 10(2d6+6) cold damage
Description
Arcalor the White has been around from the beginning of time. A huge wormlike monstrosity that first roamed the earth, looking for peace and tranquility. For a long time it lived this way, giving advice to those who couldn't see the difference between light and dark.
But when years went by, the earth became more and more filled with war. And Arcalor kept seeing glimpses of a dark shadow, crawling away from the battlefields where she didn't arrive in time. There was nothing left to help bring back to the right path of peace.
With every time she arrived to late, she saw more and more of the monstrosity that fled away into the darkness. Until a time where she was too early. The battle hadn't begun yet, two enormous armies standing on opposite sides of a valley. But when she had organized a meeting between the two opposing warlords, Ugathol came. A monstrous black worm, armed with blades all over its skin, rose from the ground and killed both warlords and disappeared immediately after.
Clashes between Arcalor and Ugathol became more frequent and with each additional time the aggression between the two increased. Finally Arcalor snapped, the two destroyed two whole cities when battling, but when the battle was over, both were mortally injured and left the battlefield.
Arcalor built her own mountain and remained there until someone found her. A cult was started with the sole purpose of spreading her knowledge and worshipping her wisdom and power. The Cult of the White flame was created and remains until this day.
Previous Versions
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5/30/2023 10:05:41 PM
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3
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1
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Coming Soon
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