Medium Construct, Any Alignment
Armor Class 13 natural armor
Hit Points 28 (3d8 + 9)
Speed 15 ft.
STR
8 (-1)
DEX
14 (+2)
CON
12 (+1)
INT
11 (+0)
WIS
4 (-3)
CHA
13 (+1)
Skills Performance +10
Damage Immunities Poison, Psychic
Senses Passive Perception 10
Languages 'understands all languages but can not speak, but can intentionally play songs it is familiar with to convey meaning'
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

False Appearance. While the Animated Instrument remains motionless, it is indistinguishable from a normal instrument.

Actions

Discordant music. (Recharge 5-6) Any creatures of the Animated instrument choosing within 30ft must make a DC13 Wisdom saving throw or take 20 (4d10) psychic damage and be deafened until the end of the creatures next turn, taking half damage on a successful save and not being deafened.  

Musical lure. (1/day) The Animated instrument picks 1 creature within 30ft of the it which must succeed on a DC 13 Wisdom saving throw, the DC increasing by 1 for every Animated Instrument and creature charmed by this feature within 30ft of the target, or be charmed by the Animated Instrument. The creature can attempt to make the save again at the end of its next turn, if it fails the effect becomes permanent. When charmed in this way the target will be totally unresponsive to creatures that aren't Animated Instruments or creatures successfully charmed by Musical lure, they are automatically hostile to all creatures hostile towards any Animated Instrument they can see and the creature will be compelled to sing and dance to the best of its ability. For every hour a creature is charmed through Musical lure they must make a DC 15 constitution saving throw or gain a level of exhaustion. Exhaustion effects that would prevent the creature from obeying the wishes of the Animated Instrument are ignored other than death. After the 6 hours have passed the creature can no longer gain exhaustion through non-magical means, including Musical lure, and no longer needs food, water or sleep. The charm effect ends once the Animated Instrument is killed and there are no other Animated Instruments within 120ft of the charmed creature that aren't Incapacitated. The affect also ends if the creature is incapacitated or if Dispel Magic is cast on the creature.

Slam. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 5 (2d4 + 1) bludgeoning damage. 

 

Description

Likely the creation of an irresponsible bard, an Animated Instrument could be any instrument. They can play themselves and can do so badly or very well, as they please. Their personality varies as much as a persons would. Social creatures, they often make friends with kind and entertaining people. 

A group of Animated Instruments is called a band. Bands can be found roving the country side, blaring music of varying style and quality. Sometimes they will have others join their weird band, sometimes they choose skilled bards or awestruck onlookers, but more often it is disgruntled townsfolk and wild beasts that are controlled when in a sticky situation.

When not in a band, terrorizing the country side, they can be found found in manors, pubs, taverns and bars, playing music for peasants and gentry alike. Their varying personalities means no two encounters are ever alike.     

Previous Versions

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Habitat: GrasslandHillUrban

bleddyn05

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