Aggressive. As a bonus action, the orc can move up to its speed toward a hostile creature that it can see.
Martial Advantage. Once per turn, the ukur-hai can deal an extra 15 (3d6) damage to a creature it hits with a weapon attack if that creature is within 5 feet of an ally of the ukur-hai that isn't incapacitated.
Reckless. You can throw aside all concern for defense to attack with fierce desperation. When you make your first attack on your turn, you can decide to attack recklessly. Doing so gives you advantage on melee weapon attack rolls using Strength during this turn, but attack rolls against you have advantage until your next turn.
Rage. In battle, you fight with primal ferocity. On your turn, you can enter a rage as a bonus action. While raging, you gain the following benefits if you aren't wearing heavy armor: You have advantage on Strength checks and Strength saving throws. When you make a melee weapon attack using Strength, you gain a bonus to the damage roll that increases as you gain levels, as shown in the Rage Damage column. Refer to the Barbarian table. You have resistance to bludgeoning, piercing, and slashing damage. Your rage lasts until you are either knocked unconscious or if your turn ends and you haven't attacked a hostile creature since your last turn or taken damage since then. You can also end your rage on your turn as a bonus action.
Frenzy. You can go into a frenzy when you rage. If you do so. for the duration of your rage you can make a single melee weapon attack as a bonus action on each of your turns after this one. When your rage ends. you suffer one level of exhaustion (as described in appendix A).
Greataxe. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (1d12 + 4) slashing damage.
Double Bladed Broadsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 15 (2d8 + 4) piercing damage.
Spiked Shield. Melee Weapon Attack: +6 to hit:, reach 5 ft., one target. Hit: 10 (1d8 + 4) piercing damage.
Longbow. Ranged Weapon Attack: +4 to hit; range 150/600 ft., one target. Hit: 9 (1d8 + 2) piercing damage.
Description
They were faster than normal Orcs and could travel during the day without being weakened. They were not only faster but smarter, stronger and larger, though most were still shorter than Men. A few, the "Black Uruks of Barad-dûr", were described as exceptionally large, fell, and red-eyed.
Previous Versions
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