Pack Tactics. The bruiser has advantage on an attack roll against a creature if at least one of the thug's allies is within 5 feet of the creature and the ally isn't incapacitated.
In Their Element. If the bruiser makes a successful grapple attack, they get advantage on either their next unarmed strike or their next STR check to move their target 5' in any direction.
Multiattack. The thug makes two melee attacks.
Mace. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 (1d6 + 2) bludgeoning damage.
Unarmed Strike. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) bludgeoning damage.
Description
The bruiser excels at wading into a fight and controlling the flow of combat.
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