Medium Humanoid (Any Race), Any Non-Good Alignment
Armor Class 11 Leather
Hit Points 25 (5d8 + 5)
Speed 30 ft.
STR
10 (+0)
DEX
13 (+1)
CON
10 (+0)
INT
16 (+3)
WIS
14 (+2)
CHA
12 (+1)
Skills Insight +5, Investigation +5, Perception +5, Stealth +2
Senses Passive Perception 16
Languages Any two languages
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Sneak Attack (1/Turn). The blackmailer deals an extra 7 (2d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the blackmailer that isn't incapacitated and the blackmailer doesn't have disadvantage on the attack roll.

Actions

Shortsword. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Hand Crossbow. Ranged Weapon Attack: +5 to hit, range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Bonus Actions

Analyze Behavior: The Blackmailer can get advantage on their next attack against a Humanoid by succeeding on a Insight check against their Dexterity.

Description

The blackmailer is an expert at observing locations and people looking for clues and weaknesses.

Monster Tags: NPC

Habitat: Urban

Drakkain

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