Too Good To Be True. Every time the beauty succeeds on a Persuasion or Deception check against a target, they can multiply their proficiency bonus by the number of consecutive successes.
Improvised Projectile. The beauty has been in enough "awkward situations" to know how throw whatever's at hand. If the Beauty hits with a thrown object, they can either give the target disadvantage on their next roll or halve their movement.
Dagger. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6) piercing damage.
Thrown Object. Ranged Weapon Attack: +4 to hit, range 20/60 ft., one target. Hit: 3 (1d6) bludgeoning damage.
Taunt (2/Day). The beauty targets one creature within 30 feet of it. If the target can hear the beauty the target must succeed on a DC 12 Charisma saving throw or have disadvantage on ability checks, attack rolls, and saving throws until the start of the beauty’s next turn.
Description
The beauty specializes in distraction and engaging targets. They have both figuratively and literally charmed the pants off their targets.
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