Medium Humanoid, Any Non-Lawful Alignment
Armor Class 10 (cloth)
Hit Points 25 (5d8 + 5)
Speed 30 ft.
STR
11 (+0)
DEX
14 (+2)
CON
12 (+1)
INT
10 (+0)
WIS
13 (+1)
CHA
16 (+3)
Saving Throws WIS +3, CHA +5
Skills Deception +6, Performance +6, Persuasion +6
Senses Passive Perception 13
Languages any two languages
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Too Good To Be True. Every time the beauty succeeds on a Persuasion or Deception check against a target, they can multiply their proficiency bonus by the number of consecutive successes.

Improvised Projectile. The beauty has been in enough "awkward situations" to know how throw whatever's at hand.  If the Beauty hits with a thrown object, they can either give the target disadvantage on their next roll or halve their movement.

Actions

Dagger. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6) piercing damage.

Thrown Object. Ranged Weapon Attack: +4 to hit, range 20/60 ft., one target. Hit: 3 (1d6) bludgeoning damage.

Bonus Actions

Taunt (2/Day). The beauty targets one creature within 30 feet of it. If the target can hear the beauty the target must succeed on a DC 12 Charisma saving throw or have disadvantage on ability checks, attack rolls, and saving throws until the start of the beauty’s next turn.

Description

The beauty specializes in distraction and engaging targets.  They have both figuratively and literally charmed the pants off their targets. 

Habitat: Urban

Drakkain

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