Superhuman Hearing. If the player is moving within 30ft, they must roll stealth against Amalgamation's passive perception. Different effects may apply depending on circumstance. If crouching within 10ft or standing from within 20 ft or further, roll with disadvantage. Roll with advantage if you are crouching further than 10ft away. Don't roll if crouching 20ft away or further. If standing further than 10ft away, a strike is guaranteed. If standing within 10ft, 2 strikes are guaranteed. If there is one strike, Amalgamation becomes alert and increases each range for each property by 10 feet, and gets advantage on passive perception rolls. It will see you if it gets 2 strikes. If it is alert and you are detected, you go straight to two strikes.
Aggro. If you are seen, if you get atleast 50ft away or behind a wall (without them seeing you go behind it) and crouch, you must roll stealth against the creature's passive perception for their aggro to end. If you enter a closet and the creature is aggro or within 25 ft, it will know your location immediately and cease all other action to go to the closet.
Crucifix Stun. If the creature is about to kill the player and the player has previously declared they are holding a crucifix, the creature will not kill the player. Instead the creature will be stunned for 3 turns, however it can still roll passive perception against stealth rolls, and it can become aggro in advance to getting free. Whilst stunned, the creature is considered restrained
Teeth Grind. Range-5ft. Damage-10d12. The attack is guaranteed to hit but keeps the creature occupied until the end of it's next turn. This will automatically fail one death saving throw
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Description
A large, unstable creature made of flesh, with a sort of ribcage above the muscle. The face is made up of only a large, circular mouth, filled with many teeth.
Lair and Lair Actions
Heartbeat Hearing.If the player is in a closet, and the creature is next to the closet, the player must control their heartbeat by playing Jenga against the DM
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