Large Monstrosity, Chaotic Evil
Armor Class 16 Natural Armor
Hit Points 76 (9d10 + 27)
Speed 45 ft., Fly 60 ft.
STR
17 (+3)
DEX
12 (+1)
CON
16 (+3)
INT
14 (+2)
WIS
4 (-3)
CHA
4 (-3)
Skills Performance +5
Senses Darkvision 60 ft., Passive Perception 7
Languages Common, Sphinx
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Actions

Multiattack. The Astrosphinx can make two gore attacks, two claw attacks, one bite attack, one breath weapon attack, or one chain lightning attack.

Gore. Melee Weapon Attack: +6 to hit, range 5 ft., one target. Hit: (1d6+3) bludgeoning damage.

Claw. Melee Weapon Attack: +6 to hit, range 5 ft., one target. Hit: (1d6+3) slashing damage.

Bite. Melee Weapon Attack: +6 to hit, range 5 ft., one target. Hit: (4d6+3) piercing damage.

Breath Weapon. Though this creature has a draconian body, it cannot use its tail or hind legs in combat. It does however breathe a cone of sleep gas (80 ft long and 40 feet wide). This is usable once every 5 rounds for up to 9 times a day. Targets caught must make a Constitution save (DC 16) or fall asleep for 1d6 minutes. Victims in wildspace in their own air-bubble remain asleep until the gas is somehow flushed out of the air supply.

Chain Lightning. It takes a full round action to build up enough static to hurl this ball lightning to ones' foes. While building up the energy, the pinpoints of light in the eye sockets slowly turn from violet to bright gold while filling the sockets. After the chain lightning discharges, the pinpoints reduce to their normal size and change to red. The Astrosphinx then lets loose a chain of lightning, damaging all creatures within the chain for (10d6) lightning damage. At this time the eyes of the astrosphinx have overcharged and the astrosphinx is blinded for the rest of the round while the eyes recover from the blast. In the beginning of the next round the eyes revert to their normal color, which means the eyes are recharged.

Description

Astrosphinxes are a malevolent breed of sphinx whose origins are shrouded in mystery. Standing twice as tall as a man, the astrosphinx is covered with brass-colored scales like those of a dragon. A pair of huge black bat wings sprouts from its back. The head resembles a goat skull, with tiny pinpricks of violet light in its eye sockets. The head does in fact have flesh; it is just so pale, and stretched so tightly across the skull, that it seems invisible. Instead of forepaws, the astrosphinx has a pair of large, clawed human hands. The beast exudes a smell of ozone and offal.

Astrosphinxes are fiercely territorial and challenge all intruders to a contest of riddles. Those who answer incorrectly, or do not answer at all, are killed outright. Due to their dementia, the astrosphinxes challenge any living things, even birds, bugs, small animals, and plants. In melee the astrosphinx attacks homicidally, mindlessly until nothing living is still standing. As a rule, after its riddle is answered incorrectly the sphinx discharges its chain lightning followed, by its breath weapon, and then launches itself into melee. The astrosphinx attacks not only the person who got the riddle wrong but all companions as well.

The madness of the astrosphinxes renders their riddles unanswerable and illogical: "What is the speed of blue?" "How loud is down?" "What do a kobold and the Spelljammer have in common besides triangles?" Unfortunately, an astrosphinx slays anyone who does not answer its riddle correctly; so, an astrosphinx is usually the only creature on a given planet.

Some travellers, legend states, have solved an astrosphinx's mad riddle by giving an equally mad or nonsensical answer. This tactic seldom works. However, other legends say that if someone were to correctly answer the riddle of an Astrosphinx, it would kill itself and leave behind a clue to finding the legendary spelljammer.

The astrosphinx can survive in space without air. It lairs most often on small, barren chunks of rock. The sphinx eats anything, usually those who give wrong answers to its riddles.

The astrosphinx is a bizarre predator that all conscientious races believe is better off hunted down and killed. Not even the evil intelligent races have anything to do with it. Saving any piece of an astrosphinx as a trophy is considered a bad omen, and the owner of the grisly trophy winds up shunned by his fellows.

Previous Versions

Name Date Modified Views Adds Version Actions
5/28/2019 7:36:43 PM
8
1
5
Coming Soon
GoodnessGracious

Comments

Posts Quoted:
Reply
Clear All Quotes