Incorporeal Movement. The Ancient Mariner can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.
Spawn. Any creature killed by the energy drain of an ancient mariner becomes an mariner shadow with the abilities of a normal shadow. The newly formed undead obeys the ancient mariner completely. Beings killed by these shadows are merely dead, and do not become shadows or any other form of undead. A mariner shadow retains its former appearance, though it is now partially transparent. The power of the ancient mariner is such that all of the victim's equipment stays with it, becoming ghostly as well, unable to touch or be touched by living hands. The equipment cannot be used by the mariner shadow.
Slam. Melee Weapon Attack: +4 to hit, range 5 ft., one target. Hit: (1d6+1) bludgeoning damage and (1d8) cold damage.
Description
An ancient mariner is the undead spirit of a member of a long-lost evil race that once sailed the phlogiston seas. A true ancient mariner is basically humanoid in appearance that is partially transparent. Its neck is a little too long and its torso is somewhat compressed compared to those of a human. The eyes and jaw bulge out from the face. Its voice is quavery, as if being heard from a great distance. They appear as they did the day they died.
Ancient mariners roam freely in phlogiston. They will not enter a crystal sphere under any circumstances. If more than one ancient mariner is encountered, one of them is the recognized leader and called "Captain" by its crew. If the captain is turned, he orders the entire ship to break off combat and flee.
Previous Versions
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5/28/2019 7:47:13 PM
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12
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5
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Coming Soon
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