Cold Danger. The anadjiin is highly adapted to living in hot environments. It body dissipates heat quickly which can pose a problem in cold environments. It has disadvantage on all saves for environmental cold dangers.
Multiattack. The anadjiin can make 2 claw attacks or 1 bite attack.
Bite. Melee Weapon Attack: +4 to hit, range 10 ft., one target. Hit: (2d6+1) piercing damage.
Claw. Melee Weapon Attack: +4 to hit, range 10 ft., one target. Hit: (1d8+1) slashing damage and the target is wounded. While wounded, the affected creature loses an additional hit point each round. The hit point loss can be stopped with any healing or cure spell, or a successful DC 16 Wisdom (Medicine) check.
Description
Anadjiin is a large reptilian humanoid with insect like eyes. It's mouth is arranged vertically with incredibly sharp teeth. A ridge of plates run along the top of the head similar to the stegosaurus. The veracious predator has long incredibly sharp claws. Their tail is used to stabilize the creature.
They speak their own language but have shown no evidence of speaking another language. They never seem to fight over a kill. They seem to have a understanding of nature's balance that is usual in a predator. They do not hunt rare or endangered species preferring to concentrate on the most numerous prey. Druids and other nature caretakers are off limits from being hunted. Once anadjiins has sufficient food, they attempt to scare of the rest of the creatures.
Previous Versions
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