Alter Self. An allura can assume the shape of any medium-sized humanoid, but prefer female forms. The allura can remain in the chosen form as long as it has fed upon a persons' emotions in the last 12 weeks. It can assume a new form or return to its own as a standard action. An allura that has lost its ability to alter self will hide until it once again regains the ability to alter self.
Detect Life. The allura have the innate ability of detect the presence of life within 500 feet.
Shift Aura. The allura is able shift her aura so it appears to be any other alignment for the purpose detect spells and true sight spell.
Innate Spellcasting. The allura can cast the following spells without any material components. Its spellcasting ability is Charisma, the spell save DC is 19, and the spell attack bonus is +11:
- 2/Day: clairaudience/clairvoyance
- 1/Day: charm person, sleep, suggestion, demand, and mass suggestion
Masterwork Dagger. Melee Weapon Attack: +5 to hit, range 5 ft., one target. Hit: (1d4) piercing damage.
Masterwork Dagger. Ranged Weapon Attack: +6 to hit, range 20/60 ft., one target. Hit: (1d4+1) piercing damage.
Emotional Vampirism. The allura is able to feed on a creature's aura that is within 40 feet of it, inflicting 1d4 temporary wisdom damage; the victim gets a Wisdom save (DC 18) to resist this effect. Once it has caused 8 points of Wisdom damage, it stops to digest for 8 hours before it resumes it's feeding. This power is only effective when the target is either under tension, fear or excited.
Description
The allura most often resemble beautiful human women, wearing ornate clothing and flashing exquisite jewelry that lure spacefaring men to their doom using innate magical abilities. They use their limited shapechanging power to disguise themselves as beautiful females of the victim's race. The allura's true form is that of a reptilian humanoid.
Allura feed on the emotions created by tension, excitement, and fear. The allura can resort to using weapons if the need arises.
When a spelljammer appears in their area, the allura quickly use clairvoyance/clairaudience to locate the spelljamming helmsman and demand to lure him to them. Once they sight the ship, the allura pretend to be shipwreck survivors or escaped prisoners from a slave ship. Once they board a ship, the allura quickly and invisibly take over key personnel with their spells.
Previous Versions
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