Medium Humanoid (Human, Shapechanger), Any Alignment
Armor Class 12 In Humanoid Form, 13 In Bear And Hybrid Form
Hit Points 42 (6d10 + 12)
Speed 30 ft., Climb 30 ft. In Bear or Hybrid Forms
STR
19 (+4)
DEX
14 (+2)
CON
13 (+1)
INT
12 (+1)
WIS
14 (+2)
CHA
17 (+3)
Saving Throws STR +6, CHA +5
Skills Deception +5, Insight +4, Persuasion +5
Damage Vulnerabilities Psychic
Damage Immunities Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Senses Passive Perception 14
Languages Common, Elvish, Orc
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Master Conversationalist. Clarence has improved his talking skills since his days as a noble and Secretary for the bandits, he has advantage on Deception and Persuasion checks.

Shapechanger. Clarence can use its action to polymorph into a Large bear-humanoid hybrid or into a Large bear, or back into its true form, which is humanoid. Its statistics, other than its size and AC, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.

Keen Smell. Clarence has advantage on Wisdom Perception checks that rely on smell.

Actions

Multiattack. In bear form, Clarence makes two claw attacks. In humanoid form, it makes two Rapier attacks. In hybrid form, it can attack like a bear or a humanoid.

Rapier (Humanoid or Hybrid Form Only). Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage.

Claw (Bear or Hybrid Form Only). Melee Weapon Attack:+5 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 4) slashing damage.

Bite (Bear or Hybrid Form Only). Melee Weapon Attack:+5 to hit, reach 5 ft., one target. Hit: 10 (1d10 + 4) piercing damage. If the target is a humanoid, it must succeed on a DC 12 Constitution saving throw or be cursed with werebear lycanthropy.

Reactions

Parry (Humanoid or Hybrid Form Only). The noble adds 2 to its AC against one melee attack that would hit it. To do so, the noble must see the attacker and be wielding a melee weapon.

Description

As a noble Clarence was a flawed man, spent way to much money and got involved with the wrong people, ending up in a major debt with some dangerous people. To avoid his pursuers, he got involved with a local bunch of bandits as their secretary followed by his families two guards Elthwe and Legotan who died horrifically against an adventurers summoned polar bear. After witnessing the death of his employer and family guards at the hand of an adventurer, he has been "convinced" to follow along with the adventurer knowing they are his best bet to either sort his debt or kill his pursuers. 

Now Clarence has had a run in with a WereBear due the trusting nature of the beast and that he thinks it could help with his Debt problem if they came after him, he let the WereBear bite him until he contracted WereBear Lycanthropy, this increased his power by quite the margin.

Monster Tags: NPC

Habitat: Urban

GLG

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