Huge Construct (Any Race), Any Alignment
Armor Class 23
Hit Points 225 (25d12 + 40)
Speed 40 ft., Climb 15 ft.
STR
22 (+6)
DEX
10 (+0)
CON
20 (+5)
INT
10 (+0)
WIS
12 (+1)
CHA
6 (-2)
Saving Throws STR +10, CON +9, WIS +5
Skills Athletics +4, Intimidation +8, Survival +4
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Fire, Lightning
Condition Immunities Blinded, Charmed, Stunned
Senses Blindsight, Darkvision, Truesight, Passive Perception 16
Languages Only languages known prior to touching the cube
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Energy Transfer: If the bronze armor is attacked by fire the construct does not suffer any damage and receives the benefits of its Bonus Action: Heat Metal for one turn. 

No Turning Back: The construct is incapable of healing or returning health points, even with the Mending spell. 

Actions

Multi-attack: Creature makes two attacks per action, or cast Inferno.

Action Name. Inferno (5-6).  The construct builds up energy for a fiery explosion. On the creature's next turn a ring of fire dealing 8d6 (30) damage explodes outwards starting 5 ft from the construct. The 360 degree ring of fire continues outward until it fills the entirety of the room or the DM's discretion. Players caught in the wave are not afforded a dexterity saving throw. Taking full cover only halves the damage. Players within 5 ft of the construct do not suffer any damage.

Spell Attack. Supernova: A large blast of pressure emits out of the bronze construct in a 360 degree direction around the creature. Players within 40 ft of the construct must make a Strength Saving Throw (DC 16). On a failed save, players are pushed 40 ft from where the construct is located and take 2d8 + 4 force damage. Players who succeed the saving throw suffered half damage and are not moved at all. 

Melee Attack.  Hand Strike: +10 to hit, reach 10 ft. Hit: 18 (2d10 + 8) bludgeoning damage. 

Ranged Attack. Scorching Ray (2nd lvl): +8 to hit, range 120 ft. Hit: 9 (2d6) fire damage per ray.

Bonus Actions

Grasp - The construct attempts to grapple a creature within its reach.  A creature must make a Strength Saving Throw (DC 17) or be grappled.  The bronze armor may grapple up to two creatures, one in each hand. A player may make a Strength Saving Throw at the beginning of their turn to attempt to escape.  The bronze armor may still attack other threats while having players grappled. A grappled character takes half the damage from the construct's melee attacks. 

Heat Metal: The creature can use part of its action to cast Heat Metal. Any creature touching or being grappled by the construct suffers 2d8 damage. The construct must maintain concentration on this spell, with a +2 to its roll to maintain concentration. 

Reactions

Retaliation: Creature may make an opportunity attack once per turn against any creature that targets it. The creature may use any of its attacks, except for Inferno. 

Description

This construct is held inside a perfectly shaped 6 inch bronze cube. When a character chooses to activate the cube they must simply ask the cube to open for them. The cube then totally engulfs the character and transforms them into a huge bronze armor construct. 

The cube is powered by the character's life force. When the construct's health is depleted it destroys the character within and returns to its original shape as a cube. Only a wish spell can bring back the deceased character.

The armor's pool of health points cannot be increased or healed, but the character can remain alive indefinitely inside the bronze armor until the pool of health points is fully depleted. The character remains in control of their actions, thoughts, and personality. The bronze armor is not sentient nor does it have an alignment. It is merely a permanent solution. 

Monster Tags: ArmorMisc Creatureconstruct

Cptamerica07

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