Regeneration. All body parts regrow after 2 rounds. 100 HP regained if there is a host. 50 HP each round regained if there is no host.
Spellcasting. Walrun Hucksly is a 17th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 22, +14 to hit with spell attacks). Walrun Hucksly has the following Bard/Cleric spells prepared:
1st level (10 slots): Hellish Rebuke, Charm Person
2nd level (9 slots): Gift of Gab, Silence
3rd level (9 slots): Antagonize, Enemies Abound
4th level (8 slots): Compulsion, Confusion
5th level (4 slots): Mislead, Seeming
6th level (4 slots): Word of Recall, Mass Suggestion
7th level (3 slots): Power Word Pain, Divine Word
8th level (3 slots): Power Word Stun
9th level (1 slots): Power Word Kill, Power Word Heal
Cast Spell. Walrun chooses to cast one of his prepared spells.
Hellish Rebuke. Walrun points his finger, and the creature that damaged him is momentarily surrounded by hellish flames. The creature must make a Dexterity saving throw. It takes 2d10 fire damage on a failed save, or half as much damage on a successful one.
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d10 for each slot level above 1st.
Walrun has 3 Legendary actions he can use before the start of his next turn.
Order in the Court (Costs 1 Actions). Walrun lifts a giant gavel and shocks the room. Everyone within 120 ft must make a Wisdom Saving Throw DC 22. Failures take 3d8 psychic damage. To the players this damage is bludgeoning that ignores all resistances.
Sentence (Costs 2 Actions). Walrun bangs gavel and gives a sentence. One target that Walrun can that can understand him must make a Charisma Saving Throw DC 22. On a failure, the target must choose between taking 10d10 hitpoints of damage or being banished for their next turn.
Judgement (Costs 3 Actions). One target must make a Wisdom Saving Throw DC 22. If the target succeeds he takes 2d10. On a failure, the target is paralyzed by a feeling of total hopelessness. They take on a depressive, nilistic state. The target takes 2d10 at the start of each of their turns. They can not reroll save to end this effect. An act of kindness must be done towards them by anyone.
Description
Essentially just a demon with a smooth southern accent. He oftens takes the form of a lawyer taking sides only for so long before he ultmately becomes a devil's advocate.
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