Arvandus is a 17th-level spellcaster. His spellcasting ability is Intelligence (spell save DC 17, +9 to hit with spell attacks). Arvandus has the following spells prepared:
- Cantrips (at will): Chill Touch, Mage Hand, Minor Illusion, Ray of Frost
- 1st level (4 slots): Detect Magic, Mage Armor, Magic Missile, Shield
- 2nd level (3 slots): Misty Step, Ray of Enfeeblement, Scorching Ray
- 3rd level (3 slots): Counterspell, Dispel Magic, Fireball
- 4th level (3 slots): Blight, Dimension Door, Ice Storm
- 5th level (2 slots): Cloudkill, Cone of Cold
- 6th level (1 slot): Globe of Invulnerability, True Seeing
- 7th level (1 slot): Finger of Death, Teleport
- 8th level (1 slot): Dominate Monster, Feeblemind
- 9th level (1 slot): Power Word Kill
Eldritch Blast. Arvandus can unleash a magical blast. Ranged Spell Attack: +9 to hit, reach 120 ft., one target. Hit: 10 (1d10 + 5) force damage.
Staff of Shadows (Recharge 6). Arvandus conjures a shadowy staff and makes two melee attacks with it. The staff is considered magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.
- Melee Attack: +8 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) bludgeoning damage plus 7 (2d6) necrotic damage.
Enter the description for how bonus actions work for your monster here.
Counterspell. Arvandus attempts to interrupt a creature in the process of casting a spell. He can use his reaction to cast the Counterspell spell, potentially negating the creature's spell.
Arcane Shield. When Arvandus is hit by an attack, he can use his reaction to cast the Shield spell, causing the attack to miss.
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Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Arvandus is a tall and gaunt figure dressed in flowing dark robes. His pale skin is almost ghostly, and his eyes glow with an eerie purple light. Wisps of black mist surround him, giving off an aura of malevolence and power. In his hand, he holds a twisted staff adorned with shadowy tendrils that seem to writhe and move on their own accord. Arvandus speaks with a chilling, melodic voice, a hint of madness underlying his every word.e.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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