Medium Humanoid (Human), Any Alignment
Armor Class 14 Dodge
Hit Points 70 (14d10)
Speed 35 ft., Climb 10 ft.
STR
10 (+0)
DEX
20 (+5)
CON
11 (+0)
INT
16 (+3)
WIS
18 (+4)
CHA
14 (+2)
Saving Throws DEX +10, WIS +9
Skills Insight +20
Damage Resistances Fire, Necrotic
Condition Immunities Charmed, Frightened, Prone
Senses Darkvision, Passive Perception 18
Languages Common, Deep Speech
Challenge 16 (15,000 XP)
Proficiency Bonus +5
Traits

Blood Vial. Hunter can dink up to 20 vials as a bonus action per day to recover 1/4 of their health.

Refill. For every fallen enemy the hunter refills 1d4 vials and 1d4 uses of gun parry.

Actions

Auger Of Ebritas. Tentacles shoot out of the hunters arm dealing 3d6 damage on a successful hit. Any creature, medium or smaller ,that is hit is knocked prone.

Saw Cleaver. Melee Weapon Attack: +2 to hit, reach 5/10 ft (variable)., 1 target. Hit:  2(1d8 + 3) [slashing] damage. Hunter can take a bonus action to change the cleaver to have longer reach but sacrifices the second attack.

Reactions

Gun Parry. 20 times per day on a non-critical attack that has hit, the hunter can roll 1d20. If the roll is 16 or more, the attack is parried and the hunter can make an attack with their saw cleaver.

Description

The beast hunters' job is clear from their name. They hunt the once human beasts that have been turned by the old blood. They will stop at nothing to make sure that their target is dead and stays that way.

Habitat: ForestSwampUnderdarkUrban

jmoneybeck

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