Armor Class
25
Natural armor
Hit Points
350
(24d12)
Speed
30 ft., fly 30 ft.
STR
18
(+4)
DEX
14
(+2)
CON
16
(+3)
INT
13
(+1)
WIS
15
(+2)
CHA
15
(+2)
Saving Throws
STR +10
Damage Vulnerabilities
Psychic
Damage Resistances
Fire, Slashing
Damage Immunities
Acid, Force
Condition Immunities
Blinded, Exhaustion, Frightened, Incapacitated, Petrified, Prone, Unconscious
Senses
Darkvision Darkvision up to 120ft, Passive Perception 15
Languages
Common
Challenge
20 (25,000 XP)
Proficiency Bonus
+6
Actions
Great axe: +5 to hit, reach 10ft., 3 targets. Hit: 22 (4d10 + 5) [Slashing] damage.
Assault riffle: +3 to hit, range 10/100 ft., 1 target. Hit: 5 (5d12 + 10) [piercing] damage.
Missiles: +8 to hit, range 40/200 ft., 5 targets. Hit: 20 (5d10 + 5) [force] damage. (Can only be used during flight)
Reactions
Electric smoke screen: Smoke pours around [A1-26] in a sphere of 20ft, causing player to make an agility saving throw. If roll fails, deal 3d6 damage.
Lair and Lair Actions
Previous Versions
Name | Date Modified | Views | Adds | Version | Actions |
---|---|---|---|---|---|
4/16/2023 3:25:08 PM
|
2
|
2
|
5e
|
Coming Soon
|
|
5/13/2023 6:44:15 PM
|
28
|
1
|
--
|
Coming Soon
|
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