Small Humanoid, Chaotic Neutral
Armor Class 13
Hit Points 50 (10d6 + 20)
Speed 30 ft.
STR
8 (-1)
DEX
16 (+3)
CON
14 (+2)
INT
12 (+1)
WIS
10 (+0)
CHA
18 (+4)
Senses Darkvision 60 ft, Passive Perception 10
Languages Celestial, Common
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Evasion. If Zorgon is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, it instead takes no damage on a success and only half damage on a failure.

Bumbling Luck. Zorgon can add a d4 to any ability check, saving throw, or attack roll it makes. Once Zorgon uses this feature, it can't use it again until it finishes a short or long rest.

Comedic Relief. Zorgon has advantage on all Charisma (Performance) checks made to entertain or lighten the mood. Additionally, whenever Zorgon rolls a natural 1 on an attack roll or saving throw, it can choose to treat the roll as a 20 instead.

Actions

Wobbly Strike. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.

Zany Trick. Zorgon performs a comedic trick or stunt, distracting one creature within 30 feet of it. The target must succeed on a DC 13 Wisdom saving throw or be incapacitated with laughter until the end of its next turn. A target that succeeds on the saving throw is immune to Zorgon's Zany Trick for 24 hours.

Quip of Confusion (Recharge 5-6). Zorgon tells a hilarious and confusing joke, targeting one creature it can see within 30 feet. The target must succeed on a DC 13 Wisdom saving throw or be charmed until the end of its next turn. While charmed, the target has disadvantage on attack rolls against creatures other than Zorgon and cannot take reactions.

Hilarious Diversion. As a bonus action, Zorgon can unleash a witty remark or perform a funny dance, distracting all creatures of its choice within 30 feet. The distracted creatures have disadvantage on attack rolls until the start of Zorgon's next turn.

Description

Zorgon is a small, comical alien known as "The Destroyer," despite their lack of actual destructive prowess. They stumble through battles, often causing more chaos than harm. Zorgon's luck seems to favor them, turning their failures into surprising successes at times. They possess a variety of humorous abilities that can confound enemies or lighten the mood during tense situations.

Feel free to adjust any values or abilities as needed to fit your campaign setting or desired power level. Zorgon's stat block reflects their comedic nature and abilities while providing some utility and potential for comedic relief during gameplay.

DMXMarlon

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