Armor Class
16
natural armor
Hit Points
220
(20d10 + 40)
Speed
60 ft.
STR
24
(+7)
DEX
10
(+0)
CON
21
(+5)
INT
6
(-2)
WIS
14
(+2)
CHA
7
(-2)
Saving Throws
DEX +4, CON +9, WIS +6
Damage Resistances
Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses
Passive Perception 12
Languages
--
Challenge
9 (5,000 XP)
Proficiency Bonus
+4
Traits
Charge: If the moose moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 7 (2d6) damage. If the target is a creature, it must succeed on a DC 18 Strength saving throw or be knocked prone.
Actions
Multiattack: The corrupted giant moose makes two attacks: one with its ram and one with its hooves.
Actions:
- Ram: Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 16 (2d8 + 7) bludgeoning damage.
- Hooves: Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 23 (4d8 + 7) bludgeoning damage. Only targets knocked prone can be hit by this attack.
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