Large Monstrosity
Armor Class 16 natural armor
Hit Points 220 (20d10 + 40)
Speed 60 ft.
STR
24 (+7)
DEX
10 (+0)
CON
21 (+5)
INT
6 (-2)
WIS
14 (+2)
CHA
7 (-2)
Saving Throws DEX +4, CON +9, WIS +6
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses Passive Perception 12
Languages --
Challenge 9 (5,000 XP)
Proficiency Bonus +4
Traits

Charge: If the moose moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 7 (2d6) damage. If the target is a creature, it must succeed on a DC 18 Strength saving throw or be knocked prone.

Actions

Multiattack: The corrupted giant moose makes two attacks: one with its ram and one with its hooves.

Actions:

  • Ram: Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 16 (2d8 + 7) bludgeoning damage.
  • Hooves: Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 23 (4d8 + 7) bludgeoning damage. Only targets knocked prone can be hit by this attack.
DunkinMcCloud

Comments

Posts Quoted:
Reply
Clear All Quotes