DNA Mimicry. The Beastling starts every day Beastling changes its form. This form is randomly rolled based on the creatures the Beastling has encountered in its life. Roll 1d8 to determine its new form.
- 1-Bear
- 2-Dire Wolf
- 3-Boar
- 4-Wolf
- 5-Giant Eagle
- 6-Rhinoceros
- 7-Elephant
- 8-Wyrmling Dragon (roll for type)
Vampiric Copy. Beastling's bite attack drains some of the DNA of any beast (creature form) it sucessfully deals damage to with, adding that animal's form to the list it has for forms it can take.
Resistance Copy. Beastling changes its resistances to be the same as its current form's. (i.e. Red Dragon Wyrmling being Immune to Fire)
Multi Attack. Beastling can make 2 attacks with its claw, wing, or tail of whatever form it currently is in. As well as a single attack with its bite.
Claw Melee Attack. Melee Weapon Attack: +2 to hit, reach 5 ft., 1 target. Hit: 7 (1d8 + 2) [Slashing] damage.
Wing Melee Attack. Melee Weapon Attack: +1 to hit, reach 10 ft., 1 target. Hit: 8 (2d6 + 1) [bludgeoning] damage.
Tail Attack. Melee Weapon Attack: +2 to hit, reach 10 ft., 1 target. Hit: 8 (2d4 + 3) [piercing] damage.
Bite Attack. Melee Weapon Attack: +5 to hit, reach 5ft., 1 target. Hit: 10 (2d6 + 2) [piercing] damage.
Breathe Weapon. Breathe Weapon Attack: Beastling (in Wyrmling form Only) breathes a 15ft cone of damage type of the rolled Wyrmling type. Every creature within that range rolls a Dexterity save DC 15 to save. Upon failure they take 3d6 of the damage type of the Beastling's current type would breathe, half as much on a success.
Cellular Stitching. When Beastling changes its form it regenerates 3HP. This happens when any part of it changes form, but only 3HP can be regenerated with each transformation.
Second Hit Change. Beastling may use its reaction to change its form immediately after taking damage the second time in a round. Roll 1d8 to determine its new form.
- 1-Bear
- 2-Dire Wolf
- 3-Boar
- 4-Wolf
- 5-Giant Eagle
- 6-Rhinoceros
- 7-Elephant
- 8-Wyrmling Dragon (roll for type)
Partial Chimaera (1 Legendary Action). Beastling can as an Legendary Action change a single extremity, i.e. arm, leg, tail, wings, etc.) into that of one of its forms and can attack with it. This change only lasts as long as Beastling stays in the form it was in when it changed that extremity, if it changes or is forced into a new form it changes to the extremities of the new form.
Brutal Move (1 Legendary Action). Beastling can as a Legendary Action charge it full movement in 1 single direction. Any creature in the way must make a Dexterity save DC 15 to save, on a failed save they take 4d6 bludgeoning damage and are knocked prone. Any that save take 1/2 damage and is not knocked prone. If Brutal Move is used, the Beastling cannot move on its next turn.
Description
Its a Beast, or is it a different beast. Its form never is the same. Being that it lost its original bodily form long ago, it as no issue with this. Instead it seems to like absorbing other creatures it defeats to gain copies of their DNA, presumably to change into that form too. as to where its brain or organs are it doesn't even seem to know as when two of them battle organs never seem to be injured. Any thoughts or feelings it might have had are often either non-existent or more likely removed through its master's training it. So no matter what happened to its before beware any adventurer that innocently attempts to befriend it, against its master's will.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
5/12/2023 8:02:45 AM
|
1
|
0
|
1.0
|
Coming Soon
|
|
|
5/29/2023 9:19:36 PM
|
2
|
0
|
1.0
|
Coming Soon
|
Comments