Tiny Swarm of Large elementals, Chaotic Good
Armor Class 12 Natural
Hit Points 16 (3d8 + 2)
Speed 40 ft., Same as normal movement , Walk 40 ft.
STR
2 (-4)
DEX
12 (+1)
CON
2 (-4)
INT
12 (+1)
WIS
10 (+0)
CHA
20 (+5)
Saving Throws CHA +7
Skills Performance +8, Persuasion +8
Damage Vulnerabilities Fire
Condition Immunities Charmed
Senses Truesight, Passive Perception 10
Languages Common Understands, doesn’t speak, Primordial
Challenge 0 (10 XP)
Proficiency Bonus +2
Traits

Special Trait Name. It is supper cute, who ever has this as a pet or familiar gets a +2 to persuasion out of combat. 

Spellcasting. The Axolotl is a 7-level spellcaster. Its spellcasting ability is charisma dc 16 . The Axolotl has following bard spells prepared:
Cantrips (at will): prestidigitation 
1st level (3 slots): charm person                                2nd level (2 slots): calm emotions 

Actions

Action Name. sneak, dodge, dash, attack

attack, it will attempt to kill you with cuteness, it may or may not stop you from taking an action.

Action Melee Attack. Melee Weapon Attack: +3 to hit, reach 5 ft., 1 target. Hit: 2d4+5 necrotic damage. 

Bonus Actions

Bardic inspiration, It can inspire others through its cuteness. To do so, it can use a bonus action on its turn to choose one creature other than itself within 60 feet of it who can hear it. That creature gains one Bardic Inspiration die, a d6.

Reactions

Reaction Name. Flee, it runs away if told to, even if it’s in danger.

Legendary Actions

Aura of cuteness

Legendary Action Name (Costs 1 Actions). 

This does absolutely nothing in combat. but out of combat it makes people have disadvantage on deception checks if looking at it and failing a wisdom save.

Mythic Actions

Greater Aura of cuteness

Mythic Action Name (Costs 1 Actions). 
this one effects people in combat giving them disadvantage on next attack if they fail a wisdom save when in line of sight.

Description

It’s an Axolotl, cute as ****. If you don’t know look it up.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: pet

Habitat: CoastalUnderwater

Sazzthesurf

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