Multiattack Abseroth makes 2 attacks. One with his flame whip, and one with his spear
Flame whip plus 6 to hit 2d6 + 3 damage
Spear minus 4 to hit 2d10 damage
Enter the description for how bonus actions work for your monster here.
Abseroth can take 4 legendary actions a day
Ritual flame abseroth summons flaming chains from the ground, targeting 5 players. They must make a dc17 strength saving throw or become trapped and take 1d6 fire damage each turn. They can use their action to try and escape with a dc18 strength throw. Takes 2 actions to prepare.
Summon Demons abseroth summons 5 imps to destroy the players. Takes two actions to prepare.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
A demon summoned with an ancient tablet, destined to conquer the world
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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