grass type:
resisted to poison.
seed pokemon.
vine wipe: grass attack. 2d4 bludgeoning damage [roll]2d4[/roll]. 15 pp.
poison powder: poison attack. when this is pt on to a Pokémon, they take 1d8 poison damage [roll]1d8[/roll] for 5 turns. 5 pp.
growl: normal attack. Bulbasaur gets a +1 added on his attack for 5 turns. 10 pp.
sleep powder: normal attack. the opponents Pokémon falls asleep for 5 turns. 5 pp.
has none
cut: Bulbasaur can use cut only when hm 1 is on him.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
walks on all fours. has a big plant on his back which is green. his body is a greenish blue.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
Previous Versions
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5/14/2023 8:07:24 AM
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Coming Soon
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