Medium Elemental, Neutral Evil
Armor Class 11
Hit Points 100 (20d6 + 15)
Speed 30 ft.
STR
8 (-1)
DEX
10 (+0)
CON
15 (+2)
INT
7 (-2)
WIS
10 (+0)
CHA
8 (-1)
Saving Throws CON +4
Skills Perception +3
Damage Vulnerabilities Cold
Damage Immunities Fire, Poison
Condition Immunities Poisoned
Senses Darkvision 60 ft., Passive Perception 16
Languages Ignan, Terran
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Death Burst. When the mephit dies, it explodes in a burst of lava. Each creature within 10 feet of it must make a DC 18 Dexterity saving throw, taking 7 (2d6) fire damage on a failed save, or half as much damage on a successful one.

Eyes Everywhere. The amalgamated nature of the creature mean that it faces in every direction. It cannot be flanked and has advantage on Perception (Wisdom) Checks that rely on sight. 

Heavy! It has many wings but is too heavy to fly. This doesn't stop it from trying and those engaged with one may be amused to see it strenuously flapping its many ill-formed wings vainly.

Actions

Multiattack. The amalgamated mephit makes four claw attacks as an action.

Claws. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 3 (1d4 + 1) slashing damage plus 2 (1d4) fire damage.

Fire Breath (Recharge 4-6). The mephit exhales a 15-foot cone of fire. Each creature in that area must make a DC 13 Dexterity saving throw, taking 7 (2d6) fire damage on a failed save, or half as much damage on a successful one.

Bonus Actions

Innate Spellcasting (3/Day). The mephit can innately cast heat metal (spell save DC 9) as a bonus action, requiring no material components. Its innate spellcasting ability is Charisma.

Description

The Amalgamated Magma Mephit was a botched summoning from the Elemental Plane of Fire. Rather than calling several individuals, a roiling mass of magma-fused mephits was formed.

 

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