Medium Undead, Lawful Evil
Armor Class 14 (Studded leather)
Hit Points 52 (8d8 + 16)
Speed 30 ft.
STR
18 (+4)
DEX
14 (+2)
CON
14 (+2)
INT
8 (-1)
WIS
11 (+0)
CHA
11 (+0)
Damage Immunities Fire, Poison
Condition Immunities Blinded, Charmed, Frightened, Poisoned
Senses Blindsight 30ft. , Passive Perception 10
Languages Understands the languages it knew in life but cannot speak.
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Eyes and Ears. While within 1 mile of a Cinder Lord's lair, the Cinder Lord can see through the eyes of a Charred Guard. 

Magic Weapons. The Charred Guard's weapon attacks are magical. 

Actions

Multiattack: The Charred Guard makes two attacks with its Lord's Blade. 

Lord's Blade: Melee weapon attack, +6 to hit, reach 5ft, one target. Hit 13(2d8+4) slashing damage.

Ash Plague(Recharge 5-6): The Charred Guard breathes an insidious word directed at a target of its choice within 60ft of it. The target must succeed on a DC 10 Constitution saving throw or contract the Ash Plague. While under the effects of the Ash Plague, a creature takes 1d4 damage every hour and has its hit point maximum reduced by that amount. A lesser restoration spell or similar magic can remove the Ash Plague. 

Description

Charred Guards are the animated remains of knights of a Cinder Lord. They are gifted with unlife for servitude of a Cinder Lord. They are created when a soul manages to survive the fiery blaze of some sort in Rhymorra. They are solely found in a Cinder Lord's lair and they don't take kindly to intruders. Some say that the Cinder Lords, the Charred Guards, and the Ash'Teck, being as mindless as they are, created the Winged Nightmares that plague the nights of Rhymorra. There is no way to communicate with the latter, so it is unknown whether this rumor is true. 

Habitat: Underdark

Shadowtouched_Rezakiri

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