Perfect Ear. This creature is immune to all speech based actions directed towards it. (Ex, trying to persuade or trick it.)
Echolocation.This creature can "see" perfectly in dark and dim light, but it is temporarily blinded by an excess of echolocation when using Sonic Screech.
Sonic Screech. The creature lets out a sonic burst of sound which results in a 15ft long cone with the base of said cone being 10ft in diameter. Anyone caught in the cone will take damage equal to a quarter of their armor points (if it comes out unevenly round down to the closest whole number).
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
It is an air elemental bat type creature that will serve anyone who holds The Phoenix Staff.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
Comments