Blood Lust. If the ancient draugr makes two successful melee weapon attacks in its turn, it deals an additional 4 (1d8) slashing plus 5 (1d10) necrotic damage with its second attack.
Magic Resistance. The ancient draugr has advantage on saving throws against spells and other magical effects.
Turning Defiance. The ancient draugr has advantage on saving throws against effects that turn undead.
Multiattack. The ancient draugr makes two melee
weapon attacks.
Greatsword. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) necrotic damage.
Poisonous Breath (Recharge 5-6). The ancient Draugr got rotten for hundreds of years so it can exhale a poisonous gas on a creature within its melee range. The target must make a DC 14 Constitution saving throw, taking 42 [rollable];{'diceNotation":"12d6"':"rollTyle":"Damage","rollAction":"Poison Breath","rollDamageType":"poison"(12d6) poison damage on a failed save, or half as much damage on a successful one.
Description
Draugr move with a jerky, uneven gait. They are clad in the moldering apparel they wore when put to rest, and carry the stench of decay.
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