Medium Humanoid (Any Race), Any Alignment
Armor Class 17 (Natural Armor)
Hit Points 75 (10d8 + 30)
Speed 30 ft.
STR
16 (+3)
DEX
14 (+2)
CON
17 (+3)
INT
10 (+0)
WIS
14 (+2)
CHA
10 (+0)
Saving Throws STR +6, CON +6
Skills Athletics +6, Perception +5, Stealth +5, Survival +5
Senses Passive Perception 15
Languages Can speak its mother tongue, and one more
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Ambusher. In the beginning of an encounter, the ambushing berserkr can attack up to 3 surprised creatures that are within 15 feet of each other and the ambushing berserkr. It deals additional 4 (1d8) piercing damage to each creature it hits.
False Appearance. The ambushing berserkr buries itself into the snow. While it is motionless within the snow, it has advantage on its Dexterity (Stealth) check.
Rage. The ambushing berserkr has a +2 bonus to its damage rolls, and other benefits of the Rage feature (included in the attack).
Stunning Critical. If the ambushing berserkr scores a critical hit against a creature, the creature must succeed on a DC 15 Constitution saving throw or become stunned until the end of its next turn.
Svil Fortitude. The ambushing berserkr can hold its breath for twice as long and it is unaffected by cold weather, as well as the Black Winter’s Cold.
Wearing the Bear’s Skin. The ambushing berserkr gains +5 AC because of its Path of Berserkr (included in its AC)

Actions

Multiattack. The ambushing berserkr makes three melee attacks.

Battleaxe. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) slashing damage.

Description

Unpredictable berserkers come together in war parties and seek conflict wherever they can find it.

Previous Versions

Name Date Modified Views Adds Version Actions
5/14/2023 8:13:59 PM
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Monster Tags: NPC

Habitat: ArcticCoastalDesertForestHillMountain

GmGrimfang

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