Bloodborne. If the blodpolli is targeted by a spell that deals necrotic damage, it regains hit points equal to the amount of necrotic damage the blodpolli would otherwise take.
Whispers from Helheim. With a bonus action, the blodpolli targets a creature. The creature must succeed on a DC 14 Wisdom saving throw, or it hears the whispers of the tortured souls from Helheim. The pain is so intense that the failed creature becomes frightened until the end of its next turn.
Blood Touch. Melee Spell Attack: +8 to hit, reach 5 ft., one target. Hit: 15 (3d6 + 5) necrotic damage plus 15 (3d6 + 5) cold damage.
Invading (Recharge 5-6). The blodpolli occupies a creature’s space, entering its body from its eyes, flesh wounds or from any other empty space. The creature must succeed a DC 17 Dexterity saving throw to avoid the blodpolli; otherwise, the blodpolli invades the body of the affected creature, dealing 36 8d8 necrotic damage at the start of each turn it stays inside its opponent. While invading, the blodpolli cannot take any other actions. It can stop invading a creature with a bonus action at the start of one of its turns.
The affected creature must succeed on a DC 14 Constitution saving throw at the end of its turns to get the blodpolli out of its body.
Splash (Recharge 5-6). When the blodpolli is hit by a melee attack, the blood that forms its body splashes to its opponent. The creature must succeed on a DC 16 Constitution saving throw, or take 7 2d6 necrotic damage plus 7 (2d6) cold damage. If the opponent scores a critical hit, the amount of necrotic damage dealt by this reaction doubles.
Comments