False Appearance. When the bloddrape stays motionless, lying on the ground, it is indistinguishable from an ordinary puddle of blood.
Whispers from Helheim. With a bonus action, the bloddrape targets a creature. The creature must succeed on a DC 14 Wisdom saving throw, or it hears the whispers of the tortured souls from Helheim. The pain is so intense that the failed creature becomes frightened until the end of its next turn.
Blood Touch. Melee Spell Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) necrotic damage plus 10 (2d6 + 3) cold damage.
Invading (Recharge 5-6). The bloddrape occupies a creature’s space, entering its body from its eyes, flesh wounds or from any other empty space. The creature must succeed a DC 17 Dexterity saving throw to avoid the bloddrape; otherwise the bloddrape invades the body of the affected creature, dealing 18 (4d8) necrotic damage at the start of each turn it stays inside its opponent. While invading, the bloddrape cannot take any other actions. It can stop invading a creature with a bonus action at the start of one of its turns. The affected creature must succeed on a DC 14 Constitution saving throw at the end of its turns to get the bloddrape out of its body.
Abort (Recharge 5-6). When the bloddrape is targeted by an attack, it commands the creature to stop. The creature hears a strong, commanding voice of a woman in its mind and eventually misses its attack. Also, it must succeed on a DC 14 Wisdom saving throw, or take 5 (1d10) psychic damage. psychic damage.
Previous Versions
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5/14/2023 8:13:51 PM
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3
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1
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Coming Soon
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