Medium Undead, Neutral Evil
Armor Class 8
Hit Points 22 (3d8 + 9)
Speed 20 ft.
STR
13 (+1)
DEX
6 (-2)
CON
16 (+3)
INT
3 (-4)
WIS
6 (-2)
CHA
5 (-3)
Saving Throws WIS +0
Damage Immunities Necrotic, Poison
Condition Immunities Frightened, Poisoned, Stunned, Unconscious
Senses Darkvision 60 ft., Passive Perception 8
Languages Wayward creatures know the languages it spoke in life.
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Undead Fortitude. If damage reduces the Wayward to 0 hit points, the Wayward must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead. 

Actions

Slam. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.

Grow Death (Recharge 5-6)Melee Spell Attack: +2 to hit, within touch range (5ft.), one target. Hit: 7 (1d10+2) necrotic damage.

Description

Wayward move with with awkwardness of a person controlling anothers body from within. They stink of death and decay, and yearn to bring about more death, though lack the ability to further this goal. Some, with time, may learn to speak lightly, but they speak only of death and entropy.

Monster Tags: undead

Habitat: Urban

Lloxd

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