Undead Fortitude. If damage reduces the Wayward to 0 hit points, the Wayward must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.
Slam. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.
Grow Death (Recharge 5-6). Melee Spell Attack: +2 to hit, within touch range (5ft.), one target. Hit: 7 (1d10+2) necrotic damage.
Description
Wayward move with with awkwardness of a person controlling anothers body from within. They stink of death and decay, and yearn to bring about more death, though lack the ability to further this goal. Some, with time, may learn to speak lightly, but they speak only of death and entropy.
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