Medium Humanoid, Lawful Neutral
Armor Class 15 Leather, Studded
Hit Points 75 (13d10 + 1)
Speed 40 ft.
STR
11 (+0)
DEX
18 (+4)
CON
13 (+1)
INT
9 (-1)
WIS
11 (+0)
CHA
17 (+3)
Saving Throws DEX +7, INT +2
Skills Acrobatics +7, Athletics +3, Insight +3, Investigation +2
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Senses Passive Perception 10
Languages --
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Hybrid Transformation. As a bonus action, Paxton transforms into a special hybrid form for up to 1 hour. He can speak, use equipment, and wear armor while in this form, and can revert to his normal form as a bonus action. He automatically reverts to his normal form if he falls unconscious or dies.

Keen Wit. Paxton can taunt his enemies and cause them to suffer similarly to the effects of [vicious mockery]

Relentless Barrage. Paxton's experience allows him to press the attack once per round, doing up to three separate attacks.

Actions

Weapon Attacks: Paxton makes an attack with one of his weapons

Hunter’s aggression. Paxton makes two attacks with his weapons.

Paxton’s Longsword. Melee Weapon Attack: +4 to hit, reach 5 ft., 1 target. Hit: 4 (1d8 + 1) [slashing] damage.

Versatile: +4 to hit, reach 5 ft., 1 target. Hit: 4 (1d10 + 1) [slashing] damage.

Paxton’s Shortsword. Melee Weapon Attack: +8 to hit, reach 5 ft., 1 target. Hit: 8 (1d6 + 5) [slashing] damage.

Crossbow, Light. RangedWeapon Attack: +7 to hit, range 80/320 ft., 1 target. Hit: 7 (1d8 + 4) [piercing] damage.

When transformed:

Hybrid Form - Predatory Strike (DEX). Melee Weapon Attack: +7 to hit, reach 5 ft., 1 target. Hit: 7 (1d6 + 5) [slashing] damage.

Bonus Actions

Hybrid Form - Predatory Strike (DEX). Melee Weapon Attack: +7 to hit, reach 5 ft., 1 target. Hit: 7 (1d6 + 5) [slashing] damage.

Feint: 

Before you make an attack with a finesse melee weapon that you are proficient with, you can spend your bonus action and perform a feint to deceive your target.

Make an attack roll opposed by the target's Passive Insight. If you succeed, you have advantage on your next attack and you benefit from Dominance against your target until the start of your next turn. If you fail you have disadvantage on the next attack roll and you cannot succeed a Feint against this target for the rest of the encounter.

 

 
Reactions

Counter. When a creature misses you with a melee attack by 10 or more and you have Dominance over it, you may use your reaction to perform a single melee attack against that creature. You cannot Counter while using the Dodge action.

Deflect. When a creature that you can see declares a melee attack against you and you have Dominance over your target, you may use your reaction to attempt to deflect the attack. You can attempt to deflect only before damage is rolled. Attacks by Flexible weapons (such as flails) cannot be deflected.

If you do and you are proficient with the weapon that you are currently wielding, roll your weapon damage dice without any modifiers. The damage is reduced by that result.

Riposte. If your weapon has the Parry property and your Deflect result negates all attack damage, you can follow up with a single melee attack against the same target.

Opportunity Grapple.  You use one of your free hands to reach out and attempt to grapple an opponent.

Make a Grapple check (pg. 17). If this opportunity grapple is provoked by a movement and you succeed, both you and the opponent move 5 feet in the direction the target tried to move into and the target's speed becomes 0.

 

 

Legendary Actions

Being an elite warrior, Paxton has grown accustomed to fighting man and beast alike, granting him access to a few legendary actions.

Move. Paxton has control over the battlefield and can move upto his movement.

Attack (Costs 1 Actions). Paxton can make an attack during any time using a point.

Legendary Reactions

Kickup. If Paxton is at threat of falling or going prone, he can take a reaction and immediately gain footing consuming a point.

Description

Lieutenant Captain of the Order of the Lycan, 5th Division, he is exceptional with a blade, specifically a mix between a longsword and shortsword. which has turned into his signature over his years of service.

Adorned with his trademark leather studded monster slaying gear, he is a formidable foe, A fighter by nature, he derives the most pleasure from inflicting suffering on his enemies. Willing to do whatever it takes to complete his goal.

Lair and Lair Actions

Extensive travel and combat in forests allowed him to use the vast foilage and trees to his advantage.

Lair Actions

On initiative count # (losing initiative ties), Paxton takes a lair action to cause one of the following effects; he can’t use the same effect two rounds in a row:

  • He can effectively disappear within the treescape if surrounded by forest.

 

jimmyjammy07734

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