Medium Humanoid (Any Race), Any Alignment
Armor Class 20 (Plate, Shield)
Hit Points 71 (11d8 + 22)
Speed 30 ft.
STR
16 (+3)
DEX
14 (+2)
CON
14 (+2)
INT
13 (+1)
WIS
14 (+2)
CHA
15 (+2)
Saving Throws WIS +5, CHA +5
Skills Athletics +6, Intimidation +5
Senses Passive Perception 12
Languages Common
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Martial Advantage. Once per turn, the City Guard Commander can deal an extra 10(3d6) damage to a creature it hits with a weapon attack if that creature is within 5ft of at least one of the City Guard Commander's allies and the ally isn't Incapacitated. 

Actions

Multiattack: The City Guard Commander makes three attacks with its Longsword or two attacks with its Javelin. 

Longsword: Melee weapon attack, +6 to hit, reach 5ft, one target. Hit 7(1d8+3) slashing damage or 8(1d10+3) slashing damage if used with two hands. 

Javelin: Melee or Ranged weapon attack, +6 to hit, reach 5ft or range 30/120ft, one target. Hit 6(1d6+3) piercing damage. 

Leadership(Recharges after a Short or Long Rest): For 1 minute, the City Guard Commander can utter a special command or warning whenever a nonhostile creature it can see within 30ft of it makes an attack roll or saving throw. The creature can add a d4 to its roll provided it can hear and understand the commander. A creature can't benefit from more than one Leadership die at a time. This effect ends if the commander is Incapacitated. 

Reactions

Parry: The City Guard Commander adds +2 to its AC against a melee attack that would normally hit it. To do so, the commander must see the attacker and be wielding a melee weapon. 

Description

City Guards are much better trained than normal guards, and they're capable of standing their ground against Zombies and weaker monsters without needing to worry about too much. They are trained in the use of the Pike over the Spear as the Pike is essentially a long Spear. These City Guards show no sign of corruption and wait at their post until they go on break or until the night patrol sets in. City Guards are so well trained due to the number of terrors that haunt Rhymorra even at night. While City Guards are generally not corruptable by money, City Guard Commanders tend to be more greedy than the normal City Guard and if paid off, they might remove a City Guard or two from a point of entrance, hence why there aren't many cities in Rhymorra. 

Habitat: Urban

Shadowtouched_Rezakiri

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