Adhesive Feet. The creature can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Sunlight Sensitivity. While in sunlight, the creature has disadvantage on attack rolls as well as on Wisdom (Perception) checks that rely on sight.
The lizard can take one action during its turn. If it can't get into melee range, it will range attack by shedding its crystal shards.
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage.
Sharp Shedding. RangedWeapon Attack: +4 to hit, range 20/40 ft., 1 target. Hit: 4 (1d4 + 2) piercing damage.
Emergency Autotomy. The creature can detach its tail after taking more than 10 damage in an attack, making it able to move without provoking opportunity attacks as a reaction.
Description
This lizard has been overtaken by the parasitic athuilium ore, that is growing from its various body parts. It still has some sense of self, but most of its actions are somehow dictated by the blue crystal, shimmering and piercing through its scales.
Comments