Medium Beast, Typically Neutral
Armor Class 14 Natural armour
Hit Points 19 (3d10 + 3)
Speed 30 ft., Climb 30 ft.
STR
15 (+2)
DEX
12 (+1)
CON
13 (+1)
INT
2 (-4)
WIS
10 (+0)
CHA
4 (-3)
Damage Vulnerabilities Thunder
Senses Darkvision 60 ft. , Tremorsense 30 ft. , Passive Perception 11
Languages --
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Adhesive Feet. The creature can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Sunlight Sensitivity. While in sunlight, the creature has disadvantage on attack rolls as well as on Wisdom (Perception) checks that rely on sight.

Actions

The lizard can take one action during its turn. If it can't get into melee range, it will range attack by shedding its crystal shards.

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage. 

Sharp Shedding. RangedWeapon Attack: +4 to hit, range 20/40 ft., 1 target. Hit: 4 (1d4 + 2) piercing damage.

Reactions

Emergency Autotomy. The creature can detach its tail after taking more than 10 damage in an attack, making it able to move without provoking opportunity attacks as a reaction.

Description

This lizard has been overtaken by the parasitic athuilium ore, that is growing from its various body parts. It still has some sense of self, but most of its actions are somehow dictated by the blue crystal, shimmering and piercing through its scales.

Ephraimson

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