Medium Beast (Dinosaur), Neutral
Armor Class 12 Natural armor
Hit Points 18 (4d8 + 2)
Speed
STR
16 (+3)
DEX
10 (+0)
CON
14 (+2)
INT
2 (-4)
WIS
10 (+0)
CHA
5 (-3)
Senses Passive Perception 10
Languages --
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Mighty Bond (Leveling Up): The baby brachiosaurus gains additional hit points, increases to its ability scores, and new abilities as it grows, leveling up when its owner does. The specifics of these improvements are left to the DM's discretion, but here are some general guidelines:

  • Hit Points: Each time the brachiosaurus levels up, it gains an additional 1d8 (or 5) + its Constitution modifier hit points.

  • Ability Score Increases: As a rule of thumb, the brachiosaurus's Strength and Constitution increase by 1 at every odd-numbered level, reflecting its physical growth. At levels 5, 10, 15, and 20, it may also gain a +1 bonus to another ability score of your choice.

  • Size and Speed: The brachiosaurus increases in size (and therefore reach and speed) at certain levels, determined by the DM. Large at level 10, Huge at level 15, and Gargantuan at level 20.

  • New Abilities: The brachiosaurus might gain new abilities or improvements to its existing abilities at certain levels. For example, at level 5, its Tail attack could gain a knockback effect, and at level 10, it could gain a Trample ability that allows it to move through the spaces of smaller creatures and potentially damage them.

  • Bond Benefits: As the brachiosaurus and its companion spend more time together, they develop special cooperative tactics or other benefits.

  • Born To Ride: Beginning at 1st level, you have advantage on saving throws made to avoid falling off your mount. If you fall more than 10 feet, you can land on your feet if you're not incapacitated, taking no damage. Additionally, mounting or dismounting your bonded mount costs only 5 feet of movement, instead of half your speed.

  • Command: At level 5, the owner gains the ability to use a bonus action to command the brachiosaurus to make a Tail or Stomp attack.

  • Telepathic Bond: At level 10, the owner gains the ability to communicate telepathically with its companion, gaining advantage on all Wisdom (Perception) checks and saving throws against being surprised while the brachiosaurus is within 30 feet.

Actions

Tail. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) bludgeoning damage.

Stomp. Melee Weapon Attack: +5 to hit, reach 5 ft., one prone creature. Hit: 10 (2d6 + 3) bludgeoning damage.

Bonus Actions

Enter the description for how bonus actions work for your monster here.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Brachiosaurus is one of the Largest Dinosaurs but is commonly one of the most peaceful. It would rather feast on the Tallest trees than deal with mortal squabbling.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Seven7hDay

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