Mocking Call. The Astrapia Bird can mimic the sound of anything that it hears perfectly. Once it hears a voice it can even produce sentences of its own if it knows the language it is hearing.
Fey Trance. The Astrapia Bird can use its song to lure creatures to a passive and peaceful trance which the user does not feel alarmed. Without intervention, the creature will be content until they eventually starve, dehydrate, expire of other means, or simply die of old age.
Enchant. The song of the Astrapia is heard at a range of 500 ft. The listener must make a DC 17 WIS saving throw. On a failed save the target is charmed and stunned. If the save is succeeded the target is only charmed. The affected creature can make another save every 2d4 hours.
Peck. Melee Weapon Attack: +3 to hit, reach 5 ft., 1 target. Hit: 4 (1d4 + 1) [Piercing] damage.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
The Astrapia Bird is a beautiful creature of colorful plumage. It has a long flowing tail with whisps of feathers at the end. In all regards it looks just like a rainbow colored bird. The fey creature will lure creatures to its nest and then begin its enchanting song. It uses the call typically in the Feywild where it is native. Time does not effect the Fey the same as material creatures. To fey-folk, Astrapia birds are a welcome neighbor, bringing a feeling of content to the area. But to those more sensitive to time, and the need to eat, they can be deadly.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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