Immutable Form The dragon is immune to any spell or effect that would alter its form.
Self Destruct When the dragon is reduced to 0 hit points, it explodes, and each creature within 30 feet of it must make a DC 18 Dexterity saving throw, taking 21 (6d6) fire damage and 21 (6d6) piercing damage on a failed save, or half as much damage on a successful one.
Lightning Absorption. Whenever the Construct is subjected to lightning damage, it takes no damage, and its sting deals an extra 11 (2d10) lightning damage until the end of its next turn from its melee attacks.
Multiattack. The dragon makes three attacks: one with its bite and two with its claws.
Bite. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 16 (2d10 + 5) piercing damage.
Claw. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage.
Tail Melee Weapon Attack: +8 to hit, reach 15ft, one target. Hit: 14 (2d8 + 5) bludgeoning damage.
Breath Weapons (Recharge 5-6) The dragon uses one of the following breath weapons.
Burning Oil Breath. The dragon sprays flaming tar in a 30-foot-cone. Each creature in that area must make a DC 15 Dexterity saving throw, taking 23 (7d6) fire damage on a failed save, or half as much damage on a successful one. On a failed save, a creature is restrained (escape DC 15). While restrained in this way, a creature takes 10 (3d6) fire damage at the start of each of its turns. The creature or an ally can spend its action removing the oil and extinguishing the flames.
Sleep Breath. The dragon exhales sleep gas in a 30-foot cone. Each creature in that area must succeed on a DC 15 Constitution saving throw or fall unconscious for 5 minutes. This effect ends for a creature if the creature takes damage or someone uses an action to wake it.
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Posted May 1, 2025this is exactly what i need for my campaign, thank you!