Bomb bump. Melee Weapon Attack: +4 to hit, reach 10 ft., 1 target. Hit: 7 (1d8 + 2) [Force] damage.
Bomb-omb Can blow up at will and everyone in a 15 foot radius must make a dc14 dex save or takes 4d10 force damage or half of seceded. This will take the Bomb-omb to 1 hp
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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