Small Construct, Neutral
Armor Class 13
Hit Points 15 (2d10 + 2)
Speed 30 ft.
STR
15 (+2)
DEX
15 (+2)
CON
15 (+2)
INT
1 (-5)
WIS
1 (-5)
CHA
1 (-5)
Saving Throws DEX +4, CON +4
Damage Vulnerabilities Fire
Damage Immunities Force
Condition Immunities Deafened
Senses Passive Perception 5
Languages --
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

 

 

Actions

Bomb bump. Melee Weapon Attack: +4 to hit, reach 10 ft., 1 target. Hit: 7 (1d8 + 2) [Force] damage. 

 

Bonus Actions

Bomb-omb Can blow up at will and everyone in a 15 foot radius must make a dc14 dex save or takes 4d10 force damage or half of seceded. This will take the Bomb-omb to 1 hp

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: construct

Habitat: Mountain

DwarvytheDwarf

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