Medium Fey, Chaotic Evil
Armor Class 13 (natural armor)
Hit Points 37 (5d8 + 15)
Speed 30 ft.
STR
14 (+2)
DEX
13 (+1)
CON
16 (+3)
INT
9 (-1)
WIS
8 (-1)
CHA
11 (+0)
Skills Perception +1
Senses Darkvision 60 ft., Passive Perception 11
Languages Giant, Gnoll, Goblin
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Monocular Illusion Resistance. The cyclops has advantage on saving throws against illusions that include visual elements it can see.

Poor Depth Perception. The cyclops has disadvantage on any attack roll against a target more than 10 feet away.

Actions

Multiattack. The cyclops makes three attacks: one with its bite and two with its claws; or it makes two attacks with rocks.

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8+2) piercing damage.

Claws. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 4(1d4+2) slashing damage.

Rock. Ranged Weapon Attack: +4 to hit, range 20/60 ft., one target. Hit: 4(1d4+2) bludgeoning damage.

Bonus Actions

Aggressive. As a bonus action, the amiraspian cyclops can move up to its speed toward a hostile creature that it can see.

Hypnotic Glare. As a bonus action, the cyclops's eye becomes a twisting vortex of colors and it stares at a creature within 60 feet. If the target can see the cyclops it must make a DC 12 Wisdom saving throw. On a failed save, the creature becomes charmed for 1 minute. While charmed by the stare, the creature is incapacitated and has a speed of 0. The effect ends if an affected creature takes any damage, or if someone else uses an action to shake the creature out of its stupor.
 A target that successfully saves is immune to this cyclops's stare for the next 24 hours.

Description

A young Amiraspian cyclops resembles an exceptionally large and muscular human with a single eye in the center of its brow. This eye has a clear sea green pupil and appears eerily normal, but is considerably larger than a human eyeball. The creature's facial features are crude and ugly, with a shock of coarse black-green hair atop its head and an overly large and muscular jaw. Its fingernails and teeth are so thick and sharp they serve the brute as weapons.


Cyclopean Childhood. These monsters are born from pregnant human women captured and cursed in the cyclopes' den (see Cursed Births in the Amiraspian Cyclops entry). Young Amiraspian cyclopes are normally only encountered inside or very close to an Amiraspian Cyclops Lair and are often accompanied by adult cyclopes.
 An infant Amiraspian cyclops is indistinguishable from a cyclopean-human hybrid of the same age (see Amiraspian Hybrid); both look exactly like human infants apart from the single eye. Amiraspians have similar lifespans to humans, but mature faster. When an infant cyclops approaches puberty its differences to a hybrid become obvious. Its growth rate accelerates and its jaws and hands become inhumanly enlarged and muscular, with teeth and nails developing into deadly claws and fangs. The infant has become a young cyclops with the game statistics presented above. By comparison, an Amiraspian Hybrid of similar age is considerably smaller and looks like a heavyset human teenager with a cyclopean face and maybe a green tint to its hair.​



(Originally created by Albie Fiore; appeared in White Dwarf Magazine #21 (Oct/Nov 1980) as part of the Fiend Factory mini-module "One-Eye Canyon", edited by Albie Fiore.)

Habitat: DesertGrasslandHillMountainUnderdark

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