Large Swarm of Medium undead, Neutral Evil
Armor Class 20
Hit Points 150 (10d8 + 30)
Speed 35 ft.
STR
20 (+5)
DEX
14 (+2)
CON
13 (+1)
INT
5 (-3)
WIS
5 (-3)
CHA
6 (-2)
Saving Throws DEX +11, CON +10
Skills Perception +13
Damage Immunities Acid, Necrotic, Poison
Condition Immunities Blinded, Charmed, Frightened, Poisoned
Senses Blindsight 60ft, Darkvision 30ft, Passive Perception 10
Languages All Cant understand nor speak it What it learned it life but cannot speak or understand it
Challenge 30 (155,000 XP)
Proficiency Bonus +9
Traits

Special Trait Name.
Can locate anyone within a mile radius that messes with a hive mind of fungus.
Can make a Fungus Bomb after one turn and take them off of himself and throw them giving damage to people within a 20ft zone of the bomb

Spellcasting. None

Actions

Action Name. Scratch, Punch, biting, throwing fungus bomb.

Action Melee Attack.  
Scratch: 1d4 of  damage and every other turn  1d4 of bleeding damage.
Punch: bludgeoning attack 1d4 of damage.
Biting:   after rolling d20 for grapple use d20 and if d20 is hit for this attack the player dies and reincarnates as a runner.
Throwing fungus bomb: 2d4 of damage in a 20ft zone of where the bomb went off.

Action Ranged Attack. None.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Unlike the others the Bloater is a larger Infected with fungi all over its body with harden fungi on its head acting like a shield.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

LucasTheGreat09

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