Huge Dragon, Neutral Evil
Armor Class 17 Dragon Scales
Hit Points 120 (1d4)
Speed 50 ft., Walk 60 ft., Burrow 20 ft.
STR
19 (+4)
DEX
17 (+3)
CON
20 (+5)
INT
10 (+0)
WIS
10 (+0)
CHA
12 (+1)
Saving Throws STR +7, CON +8
Skills Intimidation +15, Perception +18
Damage Resistances Lightning, Thunder
Condition Immunities Paralyzed
Senses Darkvision, Passive Perception 16
Languages Draconic Only understands
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Keen Sight: The Beithir has advantage on Wisdom (Perception) checks that rely on sight.

 

Actions

Multiattack: The Beithir makes two attacks: one with its bite or one with its tail or claws.

Crunch: Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 14 (2d8 + 5) piercing damage.

Rend: Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 14 (1d20) Slashing damage.

Tail Slam: Melee Weapon Attack: +7 to hit, reach 15 ft., one target. Hit: 12 (2d6 + 5) bludgeoning damage. (Only to rear targets)

Lightning Strikes (Recharge 6): The Beithir Roars, summoning a 15-foot square of lightning strikes. Each creature in that square must make a DC 14 Dexterity saving throw, taking (8d6) lightning damage on a failed save, or half as much damage on a successful one.

Bonus Actions

 

Reactions

Electric Current: If the Beithir is struck with a melee attack the hero dealing damage to it will gain Lightning Vulnerability if they fail a Consitution DC 14. due to the static charge.

Legendary Actions

 

The Beithir can take 2 legendary actions, choosing from the options below. Only one legendary action option can be used at a time, and only at the end of another creature's turn. The Beithir regains spent legendary actions at the start of its turn.

Crackling Roar: The Beithir Roars, filling the surrounding with Static Electricity all heroes withing 30 feet of the Beither will gain Lightning Vulnerability(end of combat). If a hero strikes with a melee attack their attack will deal an extra 6 damage to anything they strike while they still have the Lightning Vulnerability while in addition taking 3 damage themselves.

Lightning Stance: The Beithir takes a grounded stance and channels all its electricity at all creatures within 30 feet of it. The targets must make DC 14 Dexterity saving throws, taking 14 (4d6) lightning damage on a failed save, or half as much damage on a successful one.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

The Beithir is a fearsome dragon-like creature with the ability to channel and generate Electricity and strike with its powerful bite and tail. It is known for its keen sight and speed, making it a formidable opponent. Be cautious when facing the Beithir, as its lightning storm and legendary actions can quickly turn the tide of battle.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: ArcticMountain

SerHoneyBadger

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