Keen Sight: The Beithir has advantage on Wisdom (Perception) checks that rely on sight.
Multiattack: The Beithir makes two attacks: one with its bite or one with its tail or claws.
Crunch: Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 14 (2d8 + 5) piercing damage.
Rend: Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 14 (1d20) Slashing damage.
Tail Slam: Melee Weapon Attack: +7 to hit, reach 15 ft., one target. Hit: 12 (2d6 + 5) bludgeoning damage. (Only to rear targets)
Lightning Strikes (Recharge 6): The Beithir Roars, summoning a 15-foot square of lightning strikes. Each creature in that square must make a DC 14 Dexterity saving throw, taking (8d6) lightning damage on a failed save, or half as much damage on a successful one.
Electric Current: If the Beithir is struck with a melee attack the hero dealing damage to it will gain Lightning Vulnerability if they fail a Consitution DC 14. due to the static charge.
The Beithir can take 2 legendary actions, choosing from the options below. Only one legendary action option can be used at a time, and only at the end of another creature's turn. The Beithir regains spent legendary actions at the start of its turn.
Crackling Roar: The Beithir Roars, filling the surrounding with Static Electricity all heroes withing 30 feet of the Beither will gain Lightning Vulnerability(end of combat). If a hero strikes with a melee attack their attack will deal an extra 6 damage to anything they strike while they still have the Lightning Vulnerability while in addition taking 3 damage themselves.
Lightning Stance: The Beithir takes a grounded stance and channels all its electricity at all creatures within 30 feet of it. The targets must make DC 14 Dexterity saving throws, taking 14 (4d6) lightning damage on a failed save, or half as much damage on a successful one.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
The Beithir is a fearsome dragon-like creature with the ability to channel and generate Electricity and strike with its powerful bite and tail. It is known for its keen sight and speed, making it a formidable opponent. Be cautious when facing the Beithir, as its lightning storm and legendary actions can quickly turn the tide of battle.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
Comments