Spellcasting(Divine). The Virtue's spellcasting ability is Charisma (spell save DC 14). It can innately cast the following spells, requiring only verbal components:
At will: Cure wounds, Healing Word, Shield of faith
3/day each: bless, Aid, Enhance ability, lesser restoration, Warding bond, sanctuary,
1/day each: Beacon of Hope, Life transference, Revivify
Empty Mind. The Virtue is immune to any effect that would sense its emotions, read its thoughts, or detect its location and psychic damage. this is due to its lack of a mind.
Divine healing. The Virtue perches on the shoulder of a target creature and rubs it self against the targets neck , its divine feathers causing the target creature to be healed 4d8 hit points.
Protective chirping. The virtue chirps an angelic melody that causes all allied creatures to gain 3d8 temporary hit points.
Searing Sacrifice. as an action the virtue can fly up to 120ft and collide with a creature. Ranged Weapon Attack: +5 to hit dealing, one target. On hit it deals:4 (1d6 +1)Bludgeoning damage and the Virtue dies, realising a burst of divine energy that deals 25 radiant damage to all creatures within a 25ft radius.
Description
The virtue is a tiny angelic construct that the faith king sculpted from pure divine magic, it is in the form of a song bird ad acts as a support for the Kingdom of piety's army. These birds may simulate affection but they hold no actual mind beyond their purpose due to their purity.







Comments