Medium Humanoid, Chaotic Evil
Armor Class 12 Natural armor (+2 with shield)
Hit Points 22 (5d8)
Speed 30 ft.
STR
14 (+2)
DEX
14 (+2)
CON
10 (+0)
INT
6 (-2)
WIS
12 (+1)
CHA
8 (-1)
Senses Darkvision, Passive Perception 12
Languages Beastial
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Aggressive. As a bonus action, the gor can move up to its speed toward a hostile creature that it can see.

Actions

Multiattack. The gor makes two melee attacks: one with its battleaxe and one with its handaxe.

Battleaxe. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 6 (1d8 + 2) slashing damage. 

Handaxe. Melee or Ranged Weapon Attack: +5 to hit, range 20/60 ft., one creature. Hit: 5 (1d6 + 2) slashing damage.

Description

Gors form the great mass of the Brayherds. Their appearance varies but all combine bestial features with those of a man. They have the savage fangs of a wolf and muscular bodies both well suited to enacting the violence and warfare that they crave. Gors are marked by prominent horns that jut from atop their shaggy heads. To face a horde of Gors is to face anarchy and mayhem. Rowdy and undisciplined, they bray, bark and bawl an unceasing cacophony that fills the hearts of men with dread.

Monster Tags: feyGruul

Habitat: Forest

Taurox_Shieldbreaker

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