Medium Fiend (Sorcerer), Neutral Evil
Armor Class 14
Hit Points 97 (2d8 + 4)
Speed 40 ft.
STR
15 (+2)
DEX
18 (+4)
CON
13 (+1)
INT
15 (+2)
WIS
14 (+2)
CHA
16 (+3)
Skills Stealth +4
Damage Vulnerabilities Radiant
Damage Resistances Acid, Fire, Thunder; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Cold, Lightning, Necrotic, Poison
Senses Darkvision 60 ft., Passive Perception 11
Languages Abyssal, Common, Telepathy Range 120ft
Challenge 16 (15,000 XP)
Proficiency Bonus +5
Traits

Amorphous. The shadow can move through a space as narrow as 1 inch wide without squeezing.

Shadow Stealth. While in dim light or darkness, the shadow can take the Hide action as a bonus action.

Sunlight Weakness. While in sunlight, the shadow has disadvantage on attack rolls, ability checks, and saving throws.

Unbral Shadow. While in darkness the shadow is invisible to any creature that relis on dark vision to see in the dark.

Actions

Claws. A melee Attack the does 2d8 +4 Psychic Damage with a 10ft range.

Devour Sanity(1/Day) Soft end with protection against good and evil as well magic crical, mast make DC 14 Wisdom saving throw on failure Driven insane till long rest or until 24 hours.

Spells DC 15

15 Sorcerer points

Cantrips. 

Mage hand, Chill Touch, True Strike, Ray of Frost, Dancing Lights

Level 1. 4 spell slots

Disguise Self, Magic Missile, Chromatic Ord, Detect Magic

Level 2. 3 spell slots

Blindness/Deafness, Knock, Spider Climb

Level 3. 3 spell slots

Blink, Fly, Major Image

Level 4. 1 spell slot

Greater Invisibly

Level 5. 1 spell slot

telekinesis

Level 6. 1 spell slot

Circle of Death

Level 7. 1 spell slot

Teleport

 

Reactions

Flicking Shadows. When area shadows occupies changs to bright light, the shadows can move up to its move ment speed.

Description

The Ancient Shadow is a outlier among Fiends in the fact they are more willing to compile to rules and packs. This makes them more controllable. But don’t let that fool you they are still a Fiend and will try to find ways to go around said rules. These beings are and evolved verson of the Greater Shadow and such behave similarly.

There are also multiple cults worshiping the Feinds around the morale plain. They are known to hord things from books to souls and even on the rare occasion people. These people tend to be high priest and Warlocks. These beings are also extremely tartorial and will send out there folwers to kill other rivals.

Possession

When Possessing some one there health is cut to 1/3 and can only use spells at there hosts Level. They also lose Amorphous and Unbral Shadow.

Habitat: UnderdarkUrban

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