Deafening screech. Roll a d20 for success.
This will give off the deafening effect, it will last for 3 rounds. It can be prevented by a successful blow to the throat then roll 4d4 for damage.
Action Name. Enter the description for your action.
Talon swipe. Roll a d20 for success then roll 2d8 for damage.
Fire breath. Roll a d20 for success then roll 3 d4 for damage.
Egg bomb. Roll a d20 for success then Action 6 d4 for damage
Roll a d20 for success then choose which attack to use
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
These large dark chicken like demon are merciless killing machines. These will not stop until they're pray is killed.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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