Medium Undead, Lawful Evil
Armor Class 16 (armor scraps)
Hit Points 100 (10d8 + 20)
Speed 30 ft.
STR
10 (+0)
DEX
14 (+2)
CON
15 (+2)
INT
6 (-2)
WIS
8 (-1)
CHA
5 (-3)
Skills Arcana +9
Damage Vulnerabilities Bludgeoning
Damage Resistances Piercing, Slashing
Damage Immunities Acid, Poison
Condition Immunities Charmed, Exhaustion, Poisoned
Senses Darkvision 60 ft., Passive Perception 9
Languages Understands all languages it knew in life
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Traits

Magic Resistance. The skeletal alchemist has advantage on saving throws against spells and other magical effects.

Legendary Resistance 3xday. The skeletal alchemist may choose to succeed at a savng throw he has failed

Regeneration 10hp/round: As long as he is within 30 feet of the Pool of Putrescent 

Actions

Burning Touch. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 11 (3d6 + 2) fire damage.

 Lob Acid: Ranged Weapon Attack: +9 to hit, 30 ft., one target. Hit: 11 (3d6 + 2) acid damage + 10 acid damage / round for the next 3 rounds. Anyone within 20 feet is poisoned (Dex DC 16 to negagate)

Lob Alchemist Fire: Ranged Weapon Attack: +9 to hit, 30 ft., one target. Hit: 11 (3d6 + 2) fire damage. Half damage to anyone within 10 feet (Dex save DC 16 to negate) + 10 fire damage / round for the next 3 rounds.

Acid cloud [rollable](Recharge 5–6);

CloudKill

Spells each 3 per day
Earthbind

Melf's Acid Arrow 

Maximilian’s Earthen Grasp

Slow

Counterspell

Gaseous Form

Bigby's Hand

Transmute Rock

 

Lair and Lair Actions

Pool of Putrescent 

Regeneration: As long as he is within 30 feet of the Pool of Putrescent the Alchemist regenerates 20 hit points / round. Radiant damage prevents this

 

Unholyguy

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