Dwelling Arrow. These special arrows make ancestral follower's greatbow attacks deal magical damage.
Multiattack. The ancestral follower makes two melee attacks: one with its battleaxe and one with its fist, or one ranged attack with its greatbow.
Battleaxe. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 3) slashing damage.
Fist. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage. If this attack hits the ancestral follower can make a free grapple attempt.
Greatbow. Ranged Weapon Attack: +6 to hit, range 150/600 ft., one target. Hit: 10 (1d12 + 3) piercing damage.
Greatbow - Mighty Shot. Ranged Weapon Attack: +8 to hit, range 600 ft., one target. Hit: 16 (2d12 + 3) piercing damage.
Mighty Shot, 3/Summon. While wielding a greatbow the ancestral follower can take a special mighty stance as a bonus action. If he makes an attack with the greatbow while in this stance, that attack gets a +2 bonus to hit, ignores distance penalties, half and three quarters cover and AC bonus from shields, parry or similar physical abilities. If it hits, the target takes an extra 6 (1d12) piercing damage. If the target is a creature of medium size or smaller, it must succeed on a DC 14 Strength saving throw or be pushed up to 10 feet away and knocked prone. (Additional damage and to hit bonus are already included in a separate attack)
Description
A spirit of the horned folk who eschew letters and metalworking. Brawny, and versed in distinctive spiritual arts, this particular tribesman wields a heavy bow.
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