Medium Or Small Beast, Neutral
Armor Class 13 Metallic Features
Hit Points 20 (4d8)
Speed 25 ft., Climb 35 ft.
STR
13 (+1)
DEX
16 (+3)
CON
14 (+2)
INT
12 (+1)
WIS
10 (+0)
CHA
9 (-1)
Damage Vulnerabilities Lightning
Damage Resistances Poison
Condition Immunities Charmed, Exhaustion, Frightened
Senses Truesight, Passive Perception 8
Languages Common
Challenge 1 (200 XP)
Proficiency Bonus +2
Actions

Bite. Attempts to grapple the target Hit: 8 (1d8+4)

Claws. Melee weapon attack: +2 to hit, range 5ft, one target, Hit: 8 (1d6+2)

Reactions

Visual Cloaking. If left below 10hp after an attack, roll a stealth check DC15, if success becomes invisible for the remainder of the round of combat and cannot be targeted by attacks, can still take actions but once doing so removes the invisibility effects

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: ForestUrban

MysteriouSS

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